Mode

This determines the machine Frotz declares itself to be to the game,
which can be either "Amiga" (the default) or "MS-DOS". In MS-DOS mode
Infocom's V6 games behave slightly differently (for example, Zork Zero
uses a grey background in Amiga mode but either a black or a white one
in MS-DOS mode, depending on the version of the Zero Zero data file).

In MS-DOS mode the colour scheme used for V5/V8 games is the same as
that used by MS-DOS Frotz, which is necessary for the colour mode of
Adam Cadre's game Varicella.

Error Checking

This determines how Frotz handles errors it detects while running a
game. The choices are

  None             Do not report errors.
  Report First     Only report the error the first time it occurs.
  Report All       Report the error every first time it occurs.
  Exit             Exit Frotz with an error message.

Left and Right Margins

These two gadgets set the size of the margins used for the game text. The
units are pixels.

Ignore Runtime Errors

When this is set, Frotz continues to run the game even if an otherwise
fatal error occurs.

Save/Restore in Old Frotz Format

As of Frotz 2.40, by default Frotz save files are stored in the Quetzal
format. Save files from earlier versions of Frotz can be loaded when this
check box is set.

Expand Abbreviations g/x/z

This option is for old Infocom games that lack the common abbreviations
introduced in later games. Use it with caution: A few games might use "g",
"x" or "z" for different purposes.
   

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