Amiga Release 17 (Frotz 2.41)

  o Corrected a problem when drawing graphics on systems with very fast
    CPUs, as in some cases the program would not wait for the blitter to
    finish drawing.

  o Fixed a mistake in the interpreter core with regard to the use of
    the fixed pitch font in Journey.

Amiga Release 16 (Frotz 2.41)

  o Updated for the latest release of Frotz.

  o Added limited support for playing AIFF samples stored in Blorb files.
    Currently only 8bit mono samples can be played.

Amiga Release 15 (Frotz 2.40)

  o Fixed a crash if the user preferences refers to a font that does
    not exist.

Amiga Release 14 (Frotz 2.40)

  o Added a new "Options" panel to preferences, which contains options
    controlling the behaviour of the Frotz core.

  o Fixed a display bug for V6 games and a crash under Kickstart 2.0.

Amiga Release 13 (Frotz 2.40)

  o Updated for the latest release of Frotz. Frotz 2.40 has a couple of
    significant changes:
     o The format for saved game files is now the interpreter independent
       Quetzal standard. To load games saved with earlier versions of
       Frotz, specify the -R switch on the command line.
     o ZStrict error checking has been implemented, and can be controlled
       with the command line -Z switch. -Z0 is equivalent to Frotz 2.32
       behaviour.

Amiga Release 12 (Frotz 2.32)

  o Updated for the latest release of BGUI.

  o A cycle gadget has been added to the display section of preferences
    to control the interpreter mode, which can be "Amiga" (the default)
    or "MS-DOS". In MS-DOS mode the colour scheme used for V5/V8 games
    is the same as that used by MS-DOS Frotz, which is necessary for the
    colour mode of Adam Cadre's game Varicella.

Amiga Release 11 (Frotz 2.32)

  o Sounds are now played correctly under UAE.

  o Corrected a problem with the input text colour being the same
    as the background colour when in colour mode (which affected
    the game "Photopia"). 

Amiga Release 10 (Frotz 2.32)

  o Corrected a bug with the standard status bar in Inform games.

Amiga Release 9 (Frotz 2.32)

  o The Beyond Zork title picture (from the Atari ST release) is now
    displayed if present.

  o The screen title bar can now be turned off using a check box in
    the display section of preferences.

  o The Amiga graphics file for V6 games is also searched for under the
    name "Pic.data" in the same directory as the game file.

  o The preferences menu option to save the preferences file anywhere
    now saves the current preferences, rather than those set when the
    preferences window was opened.

  o There is a new 8 colour MagicWB icon, by Johan Van Gompel.

Amiga Release 8 (Frotz 2.22)

  o Fixed a problem with scripting.

  o Updated my email address in this file.

Amiga Release 7 (Frotz 2.22)

  o The tab key can be used to try to complete the current word.

  o Game text which is meant to be emphasised can now be displayed in
    italic, rather than bold. (Various original Infocom interpreters use
    either italic or bold.) This is controlled by a check box in the
    display section of preferences.

  o An options sub-menu has been added to the preferences window. At
    the moment it contains an item to control whether or not a file
    requester is used with the "script" command.

  o The -S command line switch in FrotzStdIO has been renamed to -V in
    order to make way for the new Frotz 2.22 -S switch which sets the
    transcription width.

Amiga Release 6 (Frotz 2.01)

  o Colours in Beyond Zork and pictures in V6 games are now supported if
    Frotz is running in a window on the Workbench screen, provided that
    you have at least Workbench 3.0 and the screen has enough free pens.

  o A cycle gadget has been added to the display section of preferences
    to control the V6 display. If "640x200" is selected, Frotz will open
    the window no larger than 640 by 200 pixels with a topaz/8 font.
    This only affects V6 games.

  o The window can be centred in the screen it opens on, using a check
    box gadget in the display section of preferences.

  o The menu attached to the preferences window has been reorganized.
    Now the menu contains an item to save the preferences file anywhere
    and the items for resetting various display features have been moved
    to a sub-menu.

  o Icons for game files can now be dropped on the Workbench startup
    window.

Amiga Release 5 (Frotz 2.01)

  o The black and white CGA graphics files distributed with the IBM
    V6 releases are now supported.

  o Problem of some pictures being drawn in the wrong place for the
    IBM releases of Arthur and Zork Zero is now fixed.

  o New shell option -W to cause Frotz to act as if started from the
    Workbench. (i.e. Show a list of all games found.)

Amiga Release 4 (Frotz 2.01)

  o V6 games are now supported. This has led to the following changes:
     o Left and right margins are now measured in pixels, not characters.
     o Use of the graphics font (which provides the special characters
       in Beyond Zork and Journey) no longer restricts the game to an 8
       point font.
     o An extra entry has been added to the colour cycle gadget in the
       display section of preferences.

  o Changes to FrotzStdIO:
     o If a time limit has been set, warnings are issued at 5 minutes
       and 1 minute before the limit expires.
     o With the -S option up to 10 save files may be used, rather than
       just 1.

  o More icons, this time from Robert Fisher. These are 8 and 16 colour
    icons for use with the MagicWB palette.

Amiga Release 3 (Frotz 1.01)

  o Added FrotzStdIO, a version of Frotz which uses only standard input
    and output.

  o Improved display preferences:
     o Frotz can save the size of its Workbench window.
     o The screen font can be selected independently of the other fonts.
     o Left and right text margins can be selected, and the game text can
       be right justified.
     o The default screen colours can be changed with a palette requester.
     o A Reset menu has been added, to allow the items in the display
       section of preferences to be reset back to the default.

  o Corrected an error which meant that sometimes Frotz did not properly
    declare its supported features to the game.

  o Reverse mode text really is reversed in colour mode, rather than being
    white on blue.

  o The hotkeys (Alt p for playback, etc.) now work with any keyboard.

  o New icons (courtesy of Erskin Cherry).

Amiga Release 2 (Frotz 1.01)

  o Proportional font support. The game text can now be in any font, with a
    fixed width font being used for the status line and anything which the
    game considers suitable for a fixed width font, e.g. maps.

  o Colour support. If Frotz is using a custom screen, games which include
    colour information (Beyond Zork, Jigsaw) are handled correctly.

  o Better Workbench startup. When started from Workbench, Frotz will now
    search directories (specified in the preferences window) for Infocom
    games, and will display a list from which a game can be selected. In
    addition to the released Infocom games which Frotz knows about, an
    additional file Infocom.games is used to allow Frotz to recognise new
    Inform games.

  o Better window handling. As well as using a custom screen, Frotz can run
    in a resizeable Workbench window.

  o Better sound support. Stefan Jokisch's versions of The Lurking Horror
    and Sherlock sound files, done for IBM PCs equipped with sound cards,
    are supported.

  o Comprehensive preferences. A preferences window has been added,
    allowing selection of the screen mode, fonts used, games recognised and
    directories searched at startup.

  o Alt Cursor Up and Alt Cursor Down can be used to scroll location
    descriptions in Beyond Zork if the description is too long for the
    upper window.

Amiga Release 1 (Frotz 1.01)

  o First Amiga release.
   

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