Mode This determines the machine Frotz declares itself to be to the game, which can be either "Amiga" (the default) or "MS-DOS". In MS-DOS mode Infocom's V6 games behave slightly differently (for example, Zork Zero uses a grey background in Amiga mode but either a black or a white one in MS-DOS mode, depending on the version of the Zero Zero data file). In MS-DOS mode the colour scheme used for V5/V8 games is the same as that used by MS-DOS Frotz, which is necessary for the colour mode of Adam Cadre's game Varicella. Error Checking This determines how Frotz handles errors it detects while running a game. The choices are None Do not report errors. Report First Only report the error the first time it occurs. Report All Report the error every first time it occurs. Exit Exit Frotz with an error message. Left and Right Margins These two gadgets set the size of the margins used for the game text. The units are pixels. Ignore Runtime Errors When this is set, Frotz continues to run the game even if an otherwise fatal error occurs. Save/Restore in Old Frotz Format As of Frotz 2.40, by default Frotz save files are stored in the Quetzal format. Save files from earlier versions of Frotz can be loaded when this check box is set. Expand Abbreviations g/x/z This option is for old Infocom games that lack the common abbreviations introduced in later games. Use it with caution: A few games might use "g", "x" or "z" for different purposes.
Converted from AmigaGuide™ to HTML with Kalle Räisänen's (kal@aros-stuff.tk) ag2html script at Sat Apr 10 02:05:47 2004.