Frotz contains a list of all the released Infocom games, allowing it to
recognise them for the startup list and to display information about them in
the About requester. This panel allows Frotz to recognise new games, the
information for which is stored in the file Infocom.games, which is kept in
the same directory as Frotz. This is a text file, the format of which is
given by the following example:

[Theatre]			<- The name of the game, enclosed in [].
Author=Brendon Wyber		<- The game's author, optional.
1 / 950721			<- A list of the release and serial numbers
2 / 951203 / $A9FD		   for each version of the game, and also
				   the checksum (optional).

In this panel, the list view on the left shows all the games found in the
current Infocom.games file. Clicking on a game causes the name and author
to appear in the string gadgets to the right. Below these gadgets are three
buttons, with the following functions:

Add

Adds the game currently loaded to the Infocom.games file, by appending a
string (in the format shown above) containing the release number, serial
number and checksum to the entry for the currently selected list view. Thus,
to add a new version of a game which already has an entry in the list view,
select the game, then click on this button. A request will appear indicating
the action that has been performed.

New

Adds a new game to the list view, using the game name and author in the
string gadgets on the right of the panel, i.e. to add a new game, enter its
name and author in the string gadgets, then click this button. This will
write an entry in Infocom.games, e.g.:

[Theatre]
Author=Brendon Wyber

The Add button must still be used to add the details of each version into
Infocom.games.

The easiest way to add a new game is to start Frotz with the game, enter the
name and author in the string gadgets, select New, and then (since the new
entry is automatically selected in the list view) select Add.

Del

Deletes the game selected in the list view, if any.

Note that unlike the other panels, this panel does not contain any settings
stored in Frotz.prefs. When any of the three buttons described above are
selected, the changes are immediately written out to Infocom.games.
   

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